AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on iOS in Guatemala Q4 2022
Discover how the top 5 shoot'em up games performed on iOS in Guatemala during the fourth quarter of 2022, based on Sensor Tower data.
The fourth quarter of 2022 saw notable trends in the performance of the top 5 shoot'em up games on iOS in Guatemala. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Survivor!.io by HABBY experienced fluctuations in its weekly revenue, starting from $152 in late September and peaking at $535 in the last week of October. By the end of December, the revenue settled around $286. Weekly downloads peaked at 522K in mid-December, while weekly active users saw a steady increase, starting at 1.3K in late September and reaching 1.5K by the end of December.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. showed varied weekly revenue, starting at $84 in late September and fluctuating throughout the quarter, closing at $64 in the final week. Weekly downloads saw a decline from 436K at the beginning of the quarter to 215K by the end. Active users also decreased, from 841 in late September to 561 by the end of December.
Galaxy Attack: Space Shooter by RocketAds Ltd had a weekly revenue that began at $145 in late September, with minor fluctuations, and ended at $93 in the last week of December. Downloads were relatively stable, peaking at 150K in late October and ending the quarter at 82K. The number of active users showed a slight decline, starting at 331 in late September and ending at 289 by the end of December.
Soul Knight by 泽阳 李 experienced a varied revenue stream, starting at $53 in late September and peaking at $72 in mid-December, before dropping to $14 in the final week of the quarter. Downloads remained low, with a maximum of 26K in the last week of December. Weekly active users stayed relatively stable, fluctuating around the 170 mark throughout the quarter.
Finally, Vampire Survivors from Poncle, which was released in early December, did not generate revenue during the observed period. The game saw a gradual increase in downloads, starting at 35K in early December and reaching 49K by the end of the month. Active users followed a similar trend, starting at 34 and increasing to 77 by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.